Ogor Mawtribes Thunder Back: A Review
The Ogor Mawtribes are back for another round, and this is one of those releases that feels much more substantial than simply getting a new Battletome and a token character model.
Games Workshop has gone pretty deep into the range this time. There are new centerpiece characters, refreshed versions of some very old core units, new cavalry, ranged options, specialists, and enough new plastic here that an Ogor army built after this release is going to look noticeably different from one built even a few years ago.
There is also a pretty big change on our side of things.
For the first time, Wargame Portal will be offering the Gamer's Edition Battletome.
These will be handled as limited-release Special Orders tied to the preorder, so if you have been wanting the more complete Gamer's Edition package instead of just the standard Battletome, we will finally have you covered.
And honestly, that might be one of the more exciting parts of this release for existing Ogor players.
Morga the Mighty Is Exactly the Centerpiece This Release Needed

The obvious headliner is Morga the Mighty, riding into battle on her personal glutthorn, Grutta.
Games Workshop has been getting increasingly good at giving Age of Sigmar factions one enormous model that immediately communicates what the army is about, and Morga absolutely fills that role for the Mawtribes.
She's huge, mean, covered in armour, riding an even larger monster, and looks appropriately ridiculous in the best possible Ogor way.

What makes the kit better is that it can alternatively be built as a generic Tyrant on Glutthorn. We always like seeing alternate builds on expensive centerpiece kits because it makes buying multiples slightly less painful and gives players who are not interested in named characters an actual reason to pick one up.
Morga is probably the safest bet for the standout miniature of the release.
Redd the Maw Might Be the Most Interesting Character

While Morga is going to attract attention because of sheer size, Redd the Maw may actually be the more interesting design.
The enormous cauldron, the whole High Slaughtermaster aesthetic, and the way the model leans into the stranger religious side of the Ogor Mawtribes gives him a ton of personality.
Ogor models have traditionally been very good at communicating "large hungry person with weapon," but Redd pushes much harder into the bizarre culture surrounding the Gulping God.
That makes him feel like more than just another hero profile attached to a large model.
Grell Firefist Brings a Cannon to the Problem

Then we have Grell Firefist, and apparently somebody finally asked what would happen if an ogor simply carried an enormous cannon around.
Turns out the answer is pretty great.
Grell has one of the more immediately readable concepts in the wave. She's a wandering mercenary with an oversized firearm capable of shredding infantry and creating openings for nearby ogors to escape combat.
She's not as dramatic as Morga or as weird as Redd, but visually she fits the faction extremely well and adds another ranged element to a range traditionally dominated by hitting things very hard from very close.
The Tyrant and Butcher Are Just Updates, and That's Fine

The new Tyrant and Butcher are probably not the models people are going to be talking about when this release lands, but these are exactly the kinds of updates the Ogor Mawtribes needed.
The Tyrant comes with several heads, gut plates, weapons, and banners, while the Butcher gets multiple head options and all of the unpleasant meat-covered detail you would expect.

Neither kit fundamentally changes what these characters are supposed to look like.
That's probably a good thing.
Sometimes an old model does not need to be completely reinvented. It just needs to stop looking like it came from another era of Games Workshop miniature design.
These accomplish that.
Ironguts and Gluttons Are Probably the Most Important Kits Here

The heroes will get the marketing attention, but the refreshed Ironguts and Gluttons may actually matter more for the long-term health of the range.
These are the models you are going to see repeatedly across actual Ogor armies.
The new Ironguts come three to a box and the Gluttons five to a box, with plenty of weapons, heads, and cosmetic options between them.

More importantly, they now look like they actually belong beside the newer Age of Sigmar releases.
Updating basic infantry does not generate the same excitement as unveiling a giant monster, but it does much more to make an entire army feel modern.
For somebody looking at starting Ogor Mawtribes for the first time, this makes the faction considerably more appealing.
Cleavers and Gutseers Bring Some Much-Needed Weirdness

The new Cleavers/Gutseers dual-build kit is probably one of our favorites conceptually.
You can build three Cleavers, fanatical servants of the Gulping God constantly looking for new battlefield ingredients, or three Gutseers, creepy cultists who interfere with enemy magic and help nearby Butchers channel their own spells.

This is where Age of Sigmar tends to be at its best.
Rather than simply releasing another unit of ogors holding slightly different weapons, Games Workshop is digging deeper into the bizarre religious and magical elements of the faction.
The dual-build nature of the kit also gives it some additional value, especially for players who enjoy converting or mixing parts between units.
Maulbeasts Give the Army More Speed

The Maulbeast Raiders/Maulbeast Cavalry continue the trend of giving Ogor players more tools than simply walking forward and hoping whatever is in front of them stops moving.
Each kit builds two models as either Raiders or Cavalry.
One configuration leans more toward hunting targets while the other is designed to smash directly into enemy formations.
They are exactly as subtle as you would expect mounted ogors to be.
That is to say, not at all.
Visually they also help break up the traditional wall of large infantry bodies that can make Ogor armies look a little repetitive on the table.
Hunters With Sabrefangs Are a Sleeper Hit

The Hunters with Sabrefangs might quietly be one of the best kits in the release.
Three massive crossbow-wielding Hunters accompanied by two Sabrefangs is a genuinely different visual direction for the faction, and the optional heads and vulture companion add some nice character without going overboard.
They also push further into the nomadic hunter side of Ogor culture, which has always been there but has not necessarily been as strongly represented in the miniature range.
If you're building an army around the wilder side of the Mawtribes, these are going to fit right in.
The Mantrapper Is Weird, Which Means We Like It

The Mantrapper continues that hunting theme with a giant crossbow firing chained bolts designed to physically pin enemies down.
That's the sort of ridiculous battlefield logic we expect from Age of Sigmar.
Rather than just being another hero that deals damage, the Mantrapper has a clear identity built around restricting enemy movement and causing problems for flying units.
It's a small release compared to the big centerpiece kits, but it has plenty of personality.
Okar's Torrbad Is Fine

Not everything here is equally exciting.
Okar's Torrbad packages a Huskard on Stonehorn and a Thundertusk Beastrider together as a new Regiment of Renown.
There's nothing wrong with it, and Destruction players looking to bring some very large Ogor cavalry into another army will probably appreciate the option.
But compared with the genuinely new kits surrounding it, this feels more like useful repackaging than something worth getting particularly excited about.
That is perfectly fine in a release this large.
The Gamer's Edition Is Finally Coming to Wargame Portal

The new Battletome: Ogor Mawtribes brings the updated rules, warscrolls, battle traits, spell lores, artwork, and background material you would expect from a new faction book.
The regular hardcover will be there, but the more interesting option this time is the Gamer's Edition.
The Gamer's Edition includes a smaller softback version of the Battletome alongside the faction's warscroll cards, making it a much more convenient package for actually carrying to games.
And this time, Wargame Portal customers will be able to get it through us.
For the first time, we will be offering the Gamer's Edition as a limited-release Special Order tied to the preorder window.
We've wanted to expand into offering these enhanced Battletome packages, and the Ogor Mawtribes release will be our first chance to do it.
These are not something we expect to simply have sitting around afterward, so if the Gamer's Edition is the version you want, we would treat it like the limited release that it is.
And Yes, There Are Dice

The Ogor Mawtribes Dice are a set of 16 frosted grey dice with black pips and the faction icon replacing the six.
They look nice.
They're faction dice.
You either already know you want them or you absolutely do not need us to convince you.
Black Library Has a Strong Week Too
The Black Library side of this release is actually pretty solid.

The biggest release is Galaxy in Flames by Ben Counter, continuing the refreshed Horus Heresy Saga with the book where everything finally begins falling apart on Isstvan III.

It is receiving both a regular hardback and a much fancier Premium Edition with faux leather, gold foil detailing, and a metal emblem. Please Note: The shown Premium Edition will only be available directly through Games Workshop. Third party retailers do not have access to these releases.

False Gods by Graham McNeill is also getting another paperback release, while Age of Sigmar readers have Blood of the Godeater by Noah van Nguyen and the sizable Witch Hunters: The Omnibus collection.


Galaxy in Flames is probably the obvious standout here, particularly for people collecting the new Horus Heresy Saga editions.
Our Take
This feels like one of the better Age of Sigmar faction updates we have seen recently because Games Workshop has actually addressed the range rather than just the rules.
Morga is an excellent centerpiece, Redd and Grell give the faction genuinely interesting characters, and the new Ironguts and Gluttons modernize the units that actually make up the bulk of an Ogor army.
The newer concepts like Gutseers, Hunters, Mantrappers, and Maulbeasts also help push the faction beyond the old stereotype of every unit effectively being a different variation of "big guy with club."
Not every part of the wave is equally exciting. Okar's Torrbad is mostly repackaged existing plastic, the dice are exactly what you expect, maybe a bit of a let down, and some of the smaller hero refreshes are more necessary than thrilling.
But taken as a whole, this is a very strong Ogor Mawtribes release.
If you've been waiting to start the faction because some of the range was showing its age, this is probably the best entry point Ogor Mawtribes have had in years. Existing players meanwhile have enough genuinely new models here to substantially refresh an army rather than simply buying the new book and calling it a day.
And for Wargame Portal customers, there is one more reason to pay attention this time around.
The Gamer's Edition Battletome is finally coming to Wargame Portal as a limited-release Special Order during the preorder.
If you want the more complete Battletome package, we'll have you covered.