Feudom Officers
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The Magister is a commander who acts as an inspirational leader and tactical coordinator. His value lies not in his personal combat prowess, but in his unique ability to empower the non-Noble units in his army, acting as a catalyst that transforms ordinary troops into effective forces.
What do they bring to your army?
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Allows multiple activation of units that do not have the Noble keyword.
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Provides extra command tokens by including non-Noble units.
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Takes advantage of forming a mixed army of Nobles and commoners.
The Commander is designed for armies that seek to dominate the battlefield through objective control and unit synergy.
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His “It Shall Not Fall!” ability actively negates the opponent's strategy. His mere presence on the battlefield influences objectives from a safe distance, forcing your opponent to recalculate their plans for conquest.
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Allows Noble or Knight units to activate twice, either to move to a key position, charge, or use an ability.

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