Guardians of the Mounds
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Feudom
They are scouting infantry specialized in countering other enemy skirmishers. Their profile makes them a control and denial unit.
What do they bring to their army?
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Deployment control: they force the opponent to rethink their strategy if it relied on scouts or ambushers.
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Safety zone: they protect lines and valuable characters by being a bad matchup for fast or technical units.
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Anti-combos: they neutralize armies based on dice manipulation or special effects (e.g., chained crits, pushes, states).
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Harassers: they pressure the opponent with the disarmed state and by pushing them away, which generates positional and defensive advantages to support wherever needed.

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