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Kill Team: Dead Silence Review – When Shadows Collide

Kill Team: Dead Silence Review – When Shadows Collide

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Kill Team: Dead Silence drops us straight into an atmospheric setting – a clash of shadows and hunters deep within a slumbering Necron tomb world. It’s a scenario that feels eerily familiar to long-time Kill Team fans, harkening back to the older edition’s Reivers vs Pathfinders set. Then, as now, the story revolves around elite infiltrators, but this time the stakes are ratcheted up with stealth battlesuits and Fenrisian veterans vying for survival before the tomb awakens.

At its core, Dead Silence pits the T’au Empire’s XV26 Stealth Battlesuits against Space Wolf Scouts, both representing some of the best of their factions’ infiltration specialists. Thematically, it’s a perfect match-up – high-tech stealth systems and battlefield trickery going head-to-head with wolfish cunning and runic storms.

The XV26 Battlesuits are as sleek as you’d expect from the T’au. These are not your standard Fire Caste troops marching in formation – these are maverick operatives trusted to bend rules and operate outside the rigid castes in pursuit of the Greater Good. Between their stealth fields, burst cannons, and specialized gear like Neutralisers and Lodestars, they feel like a surgical strike force that can dismantle defenses before anyone knows they were there.

The Wolf Scouts are a strong contrast – no neophytes here, just hardened veterans of Fenris who live on the edge of the pack. The fact that the Wolves use their Scouts as seasoned killers rather than green recruits sets them apart, and that comes through in their rules and kit. Plasma guns, frost-edged blades, and even Rune Priests weaving elemental storms make them a surprisingly varied and dangerous team.

Dead Silence doesn’t just throw two kill teams in a box and call it a day. The set comes with the Kill Team: Dead Silence Dossier book, offering both full rules and a brand-new Ctesiphus Expeditions campaign system. These campaigns unfold on tearaway hex maps, letting you track progress as your operatives dig deeper into the tomb world. You’ll mark down discovered tech, captured territories, and growing threats as your story evolves across competitive, co-op, or even solo play.

The inclusion of campaign pads, datacards, transfer sheets, and tokens adds a nice premium touch and ensures you’ve got all the tools you need right out of the box. It feels like Games Workshop has leaned hard into making this not just a one-off box but a narrative-driven experience you can revisit over and over.

Final Thoughts
Kill Team: Dead Silence feels like a spiritual successor to some of the best Kill Team sets of the past, with a strong thematic pairing and deep campaign play baked in. If you loved the tension of Reivers vs Pathfinders, you’ll get a familiar thrill here – but cranked up with higher stakes, more narrative tools, and a richer sense of progression. There is simply too much to share here on our blog, so head over to Warhammer-Community to get all the lastest in more detail!

This box is one to watch closely when it hits pre-order. Stealth may be the T’au’s specialty, but there’s no hiding how much appeal this set has for narrative and competitive players alike.

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