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Kill Team: Typhon and More – A Deeper Look at This Week's Warhammer Preorders

Kill Team: Typhon and More – A Deeper Look at This Week's Warhammer Preorders

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Let’s start with the headline act — Kill Team: Typhon.


This box is one of the most thematically rich sets we've seen for Kill Team in a while. The concept of Tyranid growths bubbling up from the crust of Volkus while servitor-led Adeptus Mechanicus forces descend into corrupted caverns is evocative and perfectly suited to the claustrophobic, narrative skirmishes that Kill Team excels at.

The new Battleclade team is essentially a playable extension of Mechanicus lore: brutalized servitors under indirect Tech-Priest command, performing exploration and extermination duties. Mechanically, these guys look like a slow, durable, and tactically nuanced team — not unlike the Imperial Navy Breachers, but with even more emphasis on synergies between command and drone-like operatives.

Opposing them, the Ravener kill team gives Tyranid players something they’ve been missing: a presence with an actual dedicated Kill Team kit, and a fast, terror-inducing melee force with ambush mechanics baked in. The tunneling rules look like they'll play incredibly well with the included Tyranid Infestation terrain, which — by the way — is absolutely gorgeous. The creeping alien corruption theme is visual storytelling at its best.

Contained in this new Kill Team Set?

  • 2 full Kill Teams (with custom builds)

  • 10 Hormagaunts, a Ripper Swarm

  • 15 terrain pieces

  • A robust 80-page mission pack with 12 total missions

  • Datacards, tokens, and a full Mechanicus transfer sheet

If you’re new to Kill Team or just want a strong thematic experience right out of the box, Typhon delivers. Strongly recommended. (not to mention both of these units seem quite strong within the Warhammer 40,000 rules they recently received)


Sanctifiers – Faith Meets Flexibility

The Sanctifiers are a breath of fresh air in a faction space that sometimes feels crowded. While other Ecclesiarchy-style kill teams have leaned hard into martyrdom or raw aggression, the Sanctifiers strike a good balance. With operatives like the Miraculist and Death Cult Assassin, they offer solid melee potential and disruption tools, but what really makes them shine is narrative flair. These are not just zealots — they’re specialists, each with a distinct role and character.

That said, their performance on the tabletop will hinge on your ability to use synergy and ploys efficiently. They’re not brute-force units. Their standalone datacard pack is well worth grabbing for ease of play.


Goremongers – Fast, Bloody, and Genuinely Gross

Now these guys are straight out of a horror show. The Goremongers bring a visceral visual style — digitigrade leg augmentations and all — that leans fully into the corrupted cultist archetype. Functionally, they appear to play like a blend of Blooded and Warp Coven — lots of fast melee threats and gruesome finishing power.

If you like aggressive, charge-first playstyles and thematic chaos cults, the Goremongers may be your new favorite. Bonus points for their modeling options: the Impaler and Blood Herald in particular are standout sculpts. Not everyone will love the aesthetic, but it’s undeniably distinct.


Horus Heresy: Heavy Weapons Return

Let’s shift gears. This week’s Horus Heresy offerings are a mix of old-school fan service and practical reinforcements for anyone building a Legion force.

  • Tarantula Sentry Guns: Classic mobile turrets. Great for narrative or defensive play. Twin-linked loadouts make them versatile, though less flashy than some newer units.

  • Tarantula Missile Battery: Indirect fire is always welcome. The anti-air option adds value to campaign-style games or siege scenarios.


  • Rapier Platforms: These are the MVPs. Whether you go with quad heavy bolters or laser destroyers, the utility and firepower is excellent. They're not flashy, but they get the job done, and they look fantastic in dioramas or siege displays.

Every Rapier and Tarantula box includes a solid crew kit and a hefty transfer sheet, making them a good value whether you're aiming for play or display.


Final Verdict:

This week’s release slate feels well-balanced between narrative and mechanical innovation. Kill Team: Typhon is the standout — excellent for both new and veteran players, and possibly one of the strongest thematic boxes since Gallowdark. The Sanctifiers and Goremongers are great for expanding your Kill Team roster with unique playstyles and strong hobby potential. 

The Horus Heresy releases? Solid. They won’t shake the meta, but they’re faithful recreations of fan-favorite units, and a great excuse to expand your force with some classic flavor and to give us something to work on before the arrival of Saturnine!

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