
Burrow and Burn: Kill Team Typhon Unleashes Two Fan-Favorite Kill Teams
The warzone on Volkus is already a madhouse. Between T’au invasions, Ork looters eyeing the Massif Ballistus, and chaos cults dancing in the shadows, it’s safe to say the Imperium’s hands are more than full. So of course, it’s the perfect time for things to get worse.
Enter Kill Team: Typhon, the next big expansion in the Kill Team saga—and one that’s delivering something long overdue: two fan-favorite factions finally getting the spotlight they deserve.
This box pits the unrelenting might of Adeptus Mechanicus servitor kill teams against the burrowing horrors of Tyranid Raveners in a subterranean clash beneath the sands of Volkus. It's a showdown between cold machine logic and alien cunning, with both teams breaking the mold and redefining elite playstyles in Kill Team.
The Raveners: Five Fangs of the Hive Mind
Kill Team players have been asking for it, and now they’re finally here—Raveners have emerged from the depths as their own dedicated kill team. No extra Gaunts, Rippers, or Hive Mind fluff—just five apex predators, each one a brutal centerpiece.
These Tyranids are true ambush predators, tunneling beneath the battlefield to reappear wherever the enemy least expects. With terrifying mobility and lethal melee power, they reward cunning plays and punish hesitation. Every move is deadly, and every loss stings—because you only get five models. Precision and timing are everything when you’re operating with such a lean, elite force.
Adeptus Mechanicus: The Rise of the Servitor Legions
On the other side of the killzone, the Adeptus Mechanicus have deployed something we haven’t seen before—an entire kill team made up of servitors.
When Skitarii aren’t available and the forge-world is in dire need, the Tech-Priests turn to their vat-grown, cybernetic cannon fodder. What this team lacks in individuality, it makes up for in networked coordination. These mind-wiped warriors share a noospheric field, relaying battlefield data and motive force to one another to perform complex maneuvers and overlapping fields of fire.
It’s a unique and surprisingly tactical kill team that showcases the eerie cohesion of Mechanicus constructs. Rather than out-thinking their enemy, they out-calculate them.
Terrain, Missions, and the Hive Beneath
Kill Team: Typhon also comes with thematic terrain pieces, infested with Tyranid growths and ready to set the tone for your games. But the real gem is the included mission dossier: not only does it bring a suite of new narrative and matched play scenarios, it also expands Joint Ops co-op rules, letting you and a friend take on full Tyranid AI-controlled profiles across dynamic missions.
It’s the next evolution of the narrative experience first seen in Blood and Zeal and Brutal and Kunnin, now reimagined for a subterranean nightmare crawling with alien intelligence.
With two long-anticipated factions finally getting their own bespoke kill teams, Kill Team: Typhon is shaping up to be one of the most exciting expansions in recent memory. Whether you prefer the relentless charge of the Hive Mind or the cold, mechanized coordination of the Omnissiah’s tools, this box brings something fresh—and deadly—to the table.
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