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The 500 Worlds Campaign Begins — A Review

The 500 Worlds Campaign Begins — A Review

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It’s finally happening. The 500 Worlds Campaign is no longer a distant promise—it’s a full-scale narrative offensive that looks set to define the next chapter of Warhammer 40,000. With Ultramar under siege, ancient enemies awakening, and legendary figures returning to center stage, 500 Worlds: Titus is shaping up to be one of the most ambitious narrative expansions Games Workshop has released in years.

This isn’t just a campaign book. It’s a declaration of intent.


Captain Titus and the Wardens of Ultramar

At the heart of the campaign stands Captain Demetrian Titus, newly reinstated as Captain of the Ultramarines 2nd Company. Tasked by Roboute Guilliman himself, Titus must reclaim the Five Hundred Worlds—an endeavor vast enough to break lesser commanders.

What makes this release stand out is the ensemble. Titus is joined not just by warriors, but by the full machinery of Ultramar’s civil and military leadership:

  • Veteran Sergeant Metaurus and Ancient Gadriel

  • Lucia Vestha, Plenipotentiary of Ultramar

  • Astropath Dainal Kornelius

  • Commodore Gaius Silva of the Ultramar Defence Fleet

  • Legatus Aemelia Minervas, commanding the 30th Macragge Defence Auxilia

This is Ultramar depicted as a living empire at war, not just a battlefield faction. The inclusion of multiple head options for Metaurus and Kornelius is a small but welcome touch, reinforcing the character-driven focus of the campaign.

Nekrosor Ammentar — Horror Given Form

If Titus represents unity and duty, then Nekrosor Ammentar is its absolute antithesis.

This is not a typical Necron villain. Nekrosor is a being so consumed by the Destroyer Curse that even other Necrons recoil from it. Reforged over centuries into a living engine of extermination, its bladed limbs, serpentine form, and battlefield-tunneling enmitic projectors mark it as something far beyond a conventional warlord.

The promise of a forthcoming datasheet via Warhammer Community strongly suggests Nekrosor will play a major tabletop role, and narratively, it feels positioned as the defining antagonist of the early 500 Worlds conflict.

The Nightbringer Returns


Few names in Warhammer lore carry the same dread as the C’tan Shard of the Nightbringer. Once a god capable of extinguishing stars, the Nightbringer’s shattered essence is unleashed once more upon the Galaxy. 

The updated rules—promising brutal, high-damage lethality—pair perfectly with the model’s iconic grim reaper silhouette that, upscaled to modern standards. This isn’t just nostalgia; it’s a reminder that god-fragments still stalk the galaxy, and the Necrons are done holding back.

Inside the 500 Worlds: Titus Narrative Expansion


The narrative expansion itself is impressively comprehensive:


  • 500 Worlds: Titus — 80 pages of lore detailing the Ultramarian Reclamation, the Vespator Front, and the war for Novamagnor


  • Dread Incursions — Boarding Actions rules with 12 new missions, new detachments, and campaign systems spanning voidships and tomb worlds


  • War on the Vespator Front — A full map campaign supporting multiplayer play, complete with a fold-out map and 252-sticker campaign sheet


  • Detachments Booklet — New Detachments for Space Marines and Necrons, also supported digitally

This is narrative play done properly—layered, flexible, and clearly built to support both casual storytelling and long-form campaign groups.

The Collector’s Edition, with gold foil slipcase and premium covers, will undoubtedly be a centerpiece item for Ultramarines fans—but both versions are strictly while stocks last. Please note, Collector's Edition books are typically only found directly from the source. Third party retailers will not have access to these books.

Supporting Releases — Building the War

Beyond the core campaign, the surrounding releases help flesh out the conflict:


  • Space Marine Heads — A long-overdue customization kit that adds real variety across Chapters


  • Boarding Actions Terrain Set — A substantial expansion of Tomb World terrain, designed specifically with Dread Incursions in mind


  • 500 Worlds Battalion: Necrons — A Destroyer Cult-heavy force ideal for the new Cursed Legion Detachment


  • Destroyer Cult Dice — Stylish, thematic, and unmistakably sinister

Each of these feels deliberately chosen to support the campaign’s tone: claustrophobic, brutal, and relentlessly focused on annihilation.

Black Library Tie-Ins — The Wider Galaxy Moves

The campaign momentum continues beyond the tabletop with several notable Black Library releases coming back in Paperback.


  • Farsight: Blade of Truth by Phil Kelly


  • Vaults of Terra: The Omnibus by Chris Wraight


  • Fulgrim: The Perfect Son by Jude Reid


  • Siege of Terra: The Shattered and the Soulless by Graham McNeill

While not directly part of the 500 Worlds narrative, their timing reinforces the sense that the setting as a whole is advancing in meaningful ways.

Final Thoughts

500 Worlds: Titus – The Battle for Unity Begins feels like a true narrative milestone. It elevates Captain Titus from a familiar hero into a central figure of galactic consequence, introduces a genuinely unsettling new Necron threat, and provides one of the most robust campaign frameworks Warhammer 40,000 has seen in recent years.

For narrative players, campaign organizers, and Ultramarines fans in particular, this isn’t optional reading—it’s the opening chapter of something much larger.

The war for Ultramar is about to begin.

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