Back to Armageddon… and It’s About to Get Loud


By Wargame Portal Customer Service
3 min read

Back to Armageddon… and It’s About to Get Loud

With a trip to the Eye of Terror looming close, it looks like we’re snapping right back into another iconic warzones in 40k shortly after, Armageddon. And honestly, this feels like a very deliberate shift. Chaos gives way to raw, industrial, boots-on-the-ground warfare. Tanks, trenches, and a whole lot of Orks.

This reveal is stacked. Not in a bloated way, but in a “this is clearly a major narrative push” kind of way.


The Big Picture

At its core, this expansion is setting up a massive return to Armageddon with a heavy focus on mechanized warfare and large-scale conflict.

And that shows everywhere:

  • Vehicle-heavy rules support
  • New armor-focused units
  • Battalion boxes built around mobility and firepower

This isn’t subtle. This is 40k leaning hard into war machines again.


Wazdakka Finally Gets His Moment

Let’s start with the standout.


Wazdakka Gutsmek finally getting an official model is a big deal. This is one of those long-standing lore characters that people have been kitbashing for years.

And the model concept fits perfectly:

  • Full Speed Freeks energy
  • Built around mobility and chaos
  • Feels like it belongs leading a fast, aggressive Ork detachment

This also signals something important. Orks in this expansion are not just present, they’re central. This is their kind of war.


Yarrick Returns… Because He Has To

You can’t go back to Armageddon without Commissar Sebastian Yarrick.

His return is very on-brand for the setting. The planet is in absolute crisis, the Orks are back in force, and the Imperium is once again relying on one of its most iconic figures to hold the line.

It works narratively, and it works for the tabletop. Yarrick always brings presence, and pairing him against Wazdakka sets up a very clean, very thematic conflict.


New Characters Feel Purpose-Built

There are a few new additions here that actually feel useful, not just filler.

  • Commissar Graves leans into the harsher side of Imperial command, and the mounted version adds some visual and gameplay variety

  • Inquisitor Kroyle brings a more exotic, Ordo Xenos angle with a unique mount and hunting theme

  • Intranzia Fraye adds more depth to the Sororitas side, especially if you like aggressive, punishment-driven playstyles

None of these feel wasted. They all slot into the narrative and the battlefield in a way that makes sense.


Vehicles Are the Real Focus

This is where things really stand out.


The introduction of the Centaur RSV and Hippogriff AFV tells you exactly what this expansion is about:

  • Speed
  • Flexibility
  • Supporting armored columns

The Hippogriff in particular looks like a workhorse unit. Multiple weapon options, mobile, and clearly designed to sit in that mid-tier fire support role.

On top of that, the rules support pushing vehicle-heavy lists is a huge shift.

This feels like GW testing the waters for more armor-dominant gameplay again.


Battalion Boxes Actually Make Sense

The battalion boxes here are surprisingly cohesive.

  • Astra Militarum leans fully into mobility and armor, which pairs perfectly with the new units

  • Sororitas stays infantry-heavy but still aggressive and synergistic

  • Deathwatch is compact and surgical, nothing wasted

  • Orks go full Speed Freeks, which is exactly what you want

No weird filler, no identity crisis. Each one feels like it was built with a clear plan.


The new Armageddon: The Return of Yarrick campaign book looks like the backbone of this whole reveal, pushing the story of Armageddon’s latest war while backing it up with a hefty dose of rules support.

Packed as a three-book set in a slipcase, it does not just move the narrative forward, it also leans hard into vehicle warfare with new detachments for Astra Militarum, Orks, and Space Marines, alongside the Armoured Gauntlet supplement for tank-heavy battles. More than anything, this feels like the real signal that after our trip to the Eye of Terror, we are diving straight back into the grinding mechanized brutality of Armageddon.


Final Thoughts

This is one of those reveals that feels like a reset point.

We move from Chaos-heavy narrative focus back into a grounded, brutal warzone. Armageddon is iconic for a reason, and this expansion leans into that hard.

Big takeaways:

  • Vehicles are back in a big way
  • Orks are a major driving force
  • The Imperium response feels layered and thematic
  • The whole thing is setting up large-scale, cinematic battles

And the timing is interesting. Right after the Eye of Terror, we pivot straight into one of the most legendary warzones in the setting.

That’s not accidental. That’s a narrative shift.

And honestly, it’s a good one.




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